ERIC Identifier: ED307967
Publication Date: 1988-00-00
Author: Fernie, David
Source: ERIC Clearinghouse on
Elementary and Early Childhood Education Urbana IL.
The Nature of Children's Play. ERIC Digest.
In play, children expand their understanding of themselves and others, their
knowledge of the physical world, and their ability to communicate with peers and
adults. This digest discusses children's play and its relationship to
developmental growth from infancy to middle childhood. The digest also suggests
ways in which educators and other adults can support children's play.
In what Piaget (1962) aptly described as
sensorimotor practice play, infants and toddlers experiment with bodily
sensation and motor movements, and with objects and people. By 6 months of age,
infants have developed simple but consistent action schemes through trial and
error and much practice. Infants use action schemes, such as pushing and
grasping, to make interesting things happen. An infant will push a ball and make
it roll in order to experience the sensation and pleasure of movement.
As children master new motor abilities, simple schemes are coordinated to
create more complex play sequences. Older infants will push a ball, crawl after
it, and retrieve it. When infants of 9 months are given an array of objects,
they apply the same limited actions to all objects and see how they react. By
pushing various objects, an infant learns that a ball rolls away, a bile spins,
and a rattle makes noise. At about 12 months, objects bring forth more specific
and differentiated actions. At this age, children will throw or kick a ball, but
will shake rattles.
In a toddler's second year, there is growing awareness of the functions of
objects in the social world. The toddler puts a cup on a saucer and a spoon in
her mouth. During the last half of this year, toddlers begin to represent their
world symbolically as they transform and invent objects and roles. They may stir
an imaginary drink and offer it to someone (Bergen, 1988). Adults initiate and
support such play. They may push a baby on a swing or cheer its first awkward
steps. Children's responses regulate the adult's actions. If the swing is pushed
too high, a child's cries will guide the adult toward a gentler approach. In
interactions with adults such as peekaboo, children learn to take turns, act
with others, and engage others in play.
As children develop the ability to represent
experience symbolically, pretend play becomes a prominent activity. In this
complex type of play, children carry out action plans, take on roles, and
transform objects as they express their ideas and feelings about the social
world (Garvey, 1984).
Action plans are blueprints for the ways in which actions and events are
related and sequenced. Family-related themes in action plans are popular with
young children, as are action plans for treating and healing and for averting
Roles are identities children assume in play. Some roles are functional:
necessary for a certain theme. For example, taking a trip requires passengers
and a driver. Family roles such as mother, father and baby are popular, and are
integrated into elaborate play with themes related to familiar home activities.
Children also assume stereotyped character roles drawn from the larger culture,
such as nurse, and fictional character roles drawn from books and television,
such as He-Man. Play related to these roles tends to be more predictable and
restricted than play related to direct experiences such as family life (Garvey,
As sociodramatic play emerges, objects begin to influence the roles children
assume. For example, household implements trigger family-related roles and
action plans, but capes stimulate superhero play. Perceptually bound younger
children may be aided by the provision of realistic objects (Fein, 1981). Even
three-year-olds can invent and transform objects to conform to plans.
By the age of four or five, children's ideas about the social world initiate
most pretend play. While some pretend play is solitary or shared with adults,
preschoolers' pretend or sociodramatic play is often shared with peers in the
school or neighborhood. To implement and maintain pretend play episodes, a great
deal of shared meaning must be negotiated among children. Play procedures may be
talked about explicitly, or signaled subtly in role-appropriate action or
dialogue. Players often make rule-like statements to guide behavior ("You have
to finish your dinner, baby"). Potential conflicts are negotiated. Though
meanings in play often reflect real world behavior, they also incorporate
children's interpretations and wishes. The child in a role who orders a steak
and piece of candy from a pretend menu is not directly copying anything he has
Construction play with symbolic themes is also popular with preschoolers, who
use blocks and miniature cars and people to create model situations related to
their experience. A kind of play with motion, rough and tumble play, is popular
in preschool years. In this play, groups of children run, jump, and wrestle.
Action patterns call for these behaviors to be performed at a high pitch. Adults
may worry that such play will become aggressive, and they should probably
monitor it. Children who participate in this play become skilled in their
movements, distinguish between real and feigned aggression, and learn to
regulate each other's activity (Garvey, 1984).
GAMES WITH RULES
Children become interested in formal games
with peers by age five or younger. Older children's more logical and socialized
ways of thinking make it possible for them to play games together. Games with
rules are the most prominent form of play during middle childhood (Piaget,
The main organizing element in game play consists of explicit rules which
guide children's group behavior. Game play is very organized in comparison to
sociodramatic play. Games usually involve two or more sides, competition, and
agreed-upon criteria for determining a winner. Children use games flexibly to
meet social and intellectual needs. For example, choosing sides may affirm
friendship and a pecking order. Games provide children with shared activities
and goals. Children often negotiate rules in order to create the game they wish
to play (King, 1986). They can learn reasoning strategies and skills from
strategy games like checkers. In these games, children must consider at the same
time both offensive alternatives and the need for defense. Many card games
encourage awareness of mathematics and of the psychology of opponents. Such
games can be intellectually motivating parts of pre- and primary school
curriculum (Kamii & DeVries, 1980, Kamii, 1985).
THE ADULT ROLE IN CHILDREN'S PLAY
These general guidelines
may be helpful:
* Value children's play and talk to children about their play. Adults often
say "I like the way you're working," but rarely, "I like the way you're
* Play with children when it is appropriate, especially during the early
years. If adults pay attention to and engage in children's play, children get
the message that play is valuable.
* Create a playful atmosphere. It is important for adults to provide
materials which children can explore and adapt in play.
* When play appears to be stuck or unproductive, offer a new prop, suggest
new roles, or provide new experiences, such as a field trip.
* Intervene to ensure safe play. Even in older children's play, social
conflicts often occur when children try to negotiate. Adults can help when
children cannot solve these conflicts by themselves (Caldwell, 1977). Adults
should identify play which has led to problems for particular children. They
should check materials and equipment for safety. Finally, adults should make
children aware of any hidden risks in physical challenges they set for
FOR MORE INFORMATION
Bergen, D. (1988). PLAY AS A MEDIUM
FOR LEARNING AND DEVELOPMENT. Portsmouth, NH: Heinemann.
Caldwell, B. (1977). "Aggression and Hostility in Young Children." YOUNG
CHILDREN, 32, pp. 4-13.
Fein, G. (1981). "Pretend Play in Childhood: An Integrative Review." CHILD
DEVELOPMENT, 52, pp. 1095-1118.
Garvey, C. (1977). PLAY. Cambridge, MA: Harvard University Press.
Kamii, C. (1985). YOUNG CHILDREN INVENT ARITHMETIC: IMPLICATIONS OF PIAGET'S
THEORY. New York: Teachers College Press.
Kamii, C., & DeVries, R. (1980). GROUP GAMES IN EARLY EDUCATION:
IMPLICATIONS OF PIAGET'S THEORY. Washington, DC: National Association for the
Education of Young Children.
King, N. (1986). "Play and the Culture of Childhood." In G. Fein & M.
Rivkin (Eds.), THE YOUNG CHILD AT PLAY. Washington, DC: National Association for
the Education of Young Children.
Piaget, J. (1962). PLAY, DREAMS, AND IMITATION IN CHILDHOOD. New York: