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ERIC Identifier: ED291515
Publication Date: 1987-00-00
Author: Hoot, James L. - Kimler, Michele
Source: ERIC Clearinghouse on Elementary and Early Childhood Education Urbana IL.

Early Childhood Classrooms and Computers: Programs with Promise.

During the 1980s, computers achieved widespread use in classrooms for young children. As we approach the 1990s, teachers are coming to realize that the mere presence of these devices does not assure student learning. Unsupported claims of early computer zealots are now giving way to a developing body of research which can assist early childhood educators in making more justifiable use of these technological tools in early childhood curricula. The digest which follows discusses two uses of computers which, based upon recent research, appear especially productive as learning tools in classrooms -- word processing and Logo programming.


Those who work with very young children are aware that children are generally quite effective in making themselves understood. Their language is very much alive, fresh, creative, and often unpredictable. While children's verbal language possesses tremendous potential for communicative competence, because of their lack of motor facility they have less potential for achieving equal competence in written communication.

Over the past five years, word processors specifically designed for children just breaking into print have been developed. Experts are finding that these programs can support beginning writers in many ways; for example, word processing:

--Provides visual, motor, and sometimes auditory, supports for unsophisticated learners. --Often encourages learners to write more since the mechanical drudgery traditionally associated with writing is minimized. --Encourages writers to focus on the content of what is said rather than the form or technical aspects of writing. --Increases the likelihood that children will revise text-- a key process in effective writing. --Provides products that are printed with a letter-quality appearance that encourages children to share written communication (e.g., stories for the library, signs, banners, books). --Involves writing on a computer screen which is visible to passersby. This public nature of word processing encourages social interaction in writing. --Makes writing especially appealing to limited English proficient and special needs children. --Encourages positive attitudes toward learning in many curricular areas.


Over the past couple of years, word processors which actually "speak" text created by children have become available. Initial research suggests these devices are highly motivational and promote improved understanding of the relationships of letter and sound, and of word and sentence. In addition to "talking" word processors, programs are under development and will soon be available which create written text directly from spoken words. Thus, the richness of children's language may be captured without the necessity of typing text.


Logo is a highly sophisticated graphics-oriented programming language developed specifically for children. Logo, which was introduced into classrooms about seven years ago, is specially designed to enable children to become active participants in learning. To date, researchers believe that:

--Logo programming develops problem-solving abilities. More specifically, such programming develops procedural problem-solving skills in which larger problems are broken down into smaller, more manageable chunks.

--Logo facilitates assimilation of basic geometric and mathematicalconcepts. Some researchers have even indicated success in using Logo to introduce concepts often considered too difficult for primary children.

--Children collaborate more when working on computer problems than when working on other classroom tasks.

--Learning how to plan well is not intrinsically guaranteed by the Logo programming environment, and such learning must be supported by teachers who know how to foster the development of planning skills.

--Logo may enhance social development of children. The Logo environment may encourage children to learn to cooperate, listen, and be critical in a constructive fashion, and to appreciate the work of others.

--Children who are working with Logo engage in more self-directed explorations, exhibit more pleasure at discovery, use verbal and other types of problem solving strategies more often, and make greater improvement in attitudes to learning than do children who do not use Logo.

--Logo provides an environment which encourages divergent thinking and creativity.

--Students using Logo tend to improve in overall cognitive, social, and behavior skills.

--Logo promotes development of the ability to describe directions (spatial relation development).

--Logo is especially effective in motivating children with special needs.


Current literature tends to demonstrate consistency concerning the importance of the classroom teacher. The teacher has been found to be the single most influential determinant of success in creating problem-solvers through the use of Logo or improving the written communicative competence of children with word processing. Effective teachers have an understanding of both the power and limitations of these programs for children. Moreover, these teachers are well-grounded in knowledge of the cognitive processes being developed and of child development.


In the next decade, the use of computers as a learning tool will become even more prevalent. It will be necessary, therefore, for educators to become increasingly aware of what computers can and cannot do for the educational development of children. In this digest we have summarized developing research, which, though it is far from definitive, is beginning to confirm the merits of using word processing and Logo in the early childhood curriculum.


Campbell, P. and G. Fein (eds.). YOUNG CHILDREN AND MICROCOMPUTERS. Englewood Cliffs: Prentice-Hall, Inc., 1986.

Clements, D. "Computers and Young Children: A Review of Research." YOUNG CHILDREN 43 (1987): 34-44.

Clements, D. COMPUTERS IN EARLY AND PRIMARY EDUCATION. Englewood Cliffs: Prentice-Hall, Inc., 1986.

Hawkings, J., M. Homolsky, and P. Heidi. "Paired Problem-Solving in a Computer Context." Bank Street College of Education, NY: Center for Children and Technology, Technical Report No. 33, l984.

Hoot, J. (ed.). COMPUTERS IN EARLY CHILDHOOD EDUCATION: ISSUES AND PRACTICES. Englewood Cliffs: Prentice-Hall, Inc., 1986.

Hoot, J. and S. Silvern (eds.). WRITING WITH COMPUTERS IN THE EARLY GRADES. New York: Teachers College Press, 1988.

Pea, R. D. and D. M. Kurland. "Programming and the Development of Planning Skills." Bank Street College of Education, NY: Center for Children and Technology, Technical Report No. 16, l984.

Phenix, J. and E. Hannan. "Word Processing in the Grade One Classroom." LANGUAGE ARTS 61 (1984): 804-812.

Uri, L. "Logo Today: Vision and Reality." THE COMPUTING TEACHER 12 (1985): 26-32.

Watson, J., S. Chadwick, and V. Brinkley. "Special Education Technologies for Young Children: Present and Future Learning Scenarios with Related Research Literature." JOURNAL OF THE DIVISION FOR EARLY CHILDHOOD 10 (1986): 197-208.

Weir, S. CULTIVATING MINDS: A LOGO CASEBOOK. New York: Harper and Row, 1987.


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